Max Last, Matte Painter, Environment TD, Compositor

Contact: +44 (0) 7739546870, max@vfxmax.com. Currently based in London, UK

⇩ Scroll down for gallery. | CV ⇨ Doc, PDF

⇩ Matte Painting & Compositing Reel 2013 (please enable HD):

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↓ The Plenarsaal ("Main Chamber") of the Reichstag. Matte painting, Ambient Occlusion Pass and Wireframe. All modelling/matte painting by me. Final composite by Christoph Hasche.

↓ Software: Maya



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↓ 3D WIP for a 3D Environments Gnomon Course. Modelling/Texturing done by me in Maya+Vray

↓ Software: Maya, Zbrush



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↓ Winner of the October 2014 CGSociety Matte Painting Mini-Challenge. Final DMP (with Concept Art)

↓ Software: Photoshop, Maya



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↓ A shot from Cloud Atlas in which I helped composite some of the 3D:

↓ Software: Nuke



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↓ Viking Village DMP. Base plate generously provided by David Luong.

↓ Software: Photoshop, Maya



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↓ A couple of images rendered in the procedural landscape software Terragen 2

↓ Software: Terragen 2



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↓ Ancient Wall DMP

↓ Software: Photoshop, Maya



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↓ A building I modelled in 3ds Max, composite shot and wireframe:

↓ Software: 3ds Max, Photoshop



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↓ This shot contains a door I modelled in Maya then textured in Mari

↓ Software: Maya, Mari, Nuke



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↓ Monolithic City Concept

↓ Software: Photoshop



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↓ This shot contains a castle I modelled (and matte painted afterwards)

↓ Software: Maya, Photoshop



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↓ This is a quick scene I threw together for a matte concept, using models I made in Maya. AO, straight render, matte paint sketch:

↓ Software: Maya, Photoshop



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↓ Concept of a plane crash on Mars. Used a NASA photo as a base.

↓ Software: Photoshop



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↓ Composite and wireframe of a 3d scene using projected textures and a custom rigid body dynamics solution in Maya (using the SOup tools)

↓ Software: Maya, Nuke



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↓ A matte painting using others' 3D models which I rendered in Mental Ray

↓ Software: Maya, Photoshop



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↓ A student project scifi type room

↓ Software: 3ds Max, Photoshop



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↓ A student project 3D animation, characters were modelled, textured and rigged by me (including some custom scripts I wrote) as well as the scene

↓ Software: Maya, Nuke



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↓ A modular scifi games art test (viewport screenshot in 3ds Max)

↓ Software: 3ds Max, Photoshop



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↓ A sword I sculpted in Zbrush and baked to a low poly model

↓ Software: Zbrush, Photoshop, Xnormal



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↓ A bone dagger I sculpted in Zbrush and baked to a low poly model

↓ Software: Zbrush, Photoshop, Xnormal



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↓ A door I sculpted in Zbrush, textured in Photoshop and baked in Xnormal. Surrounding blocks are just there for cast shadows

↓ Software: Zbrush, Maya, Photoshop, Xnormal



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